11/21/99 Distrib - ALPHA
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Author:   Moby Disk
Support: http://mobydisk.com/java/jrobots
Status:   ALPHA
Source:   Not yet available

  Okay, this is the initial release so the CSCM guys and gals have an idea what I'm talking
about.  Nothing fancy, just the basics.  It's CRobots on Java.  The "extended" stuff is
missing, and the source code is NOT yet available.
  The generic 4 example robots are compiled here.

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Last Minute updates, bugs:
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* Linux support:
    This doesn't work on Linux @ UMBC!  Why not?  Because java.gl.umbc.edu has no Java!
    Perhaps some all-powerful sysadmin out there is listening...?

* Robots crashing the game:
    If you convert a CROBOT with a loop like:
      while (someCondition)
        ;                    // Idle until event...
    Try changing this to:
      while (someCondition)
        Yield();             // Idle until event...

    Sometimes the loops do not allow JRobots to properly "multitask" the robot threads, and
      you can hang the virtual machine.  This is because JRobots does not include a custom
      compiler and cannot *truly* step through the robots fairly.  Doing this does not
      interfere with fair CPU utilization, it only forces idle time to become truly idle.

* Hidden options:
    The TEAM option is not documented except in the example Game.html.  It's just a comma
      separated list of team names.  Robots with matching team names cannot see each other,
      and share scores.  This is the first of many special game modes.
    If the BUFFER option is set to true, The GameView will be double buffered with an
      off-screen graphics display.  This is cleaner, but REAAAAALLLLLY slow.  I suggest
      a 500MHz system + a good JVM to use this.

* Fast mode:
    I don't think this is working.  I just need to go back and remove all the GUI stuff I
      added in and it will work again.

* Running as an application:
    It doesn't work.
