#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------

ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM)
endif

include $(DEVKITARM)/ds_rules

#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
#---------------------------------------------------------------------------------
TARGET		:=	libdskeyboard
BUILD		:=	build
SOURCES		:=	source

#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH	:=	-mthumb -mthumb-interwork

# note: arm9tdmi isn't the correct CPU arch, but anything newer and LD
# *insists* it has a FPU or VFP, and it won't take no for an answer!
CFLAGS	:=	-Wall -O1\
 			-mcpu=arm9tdmi -mtune=arm9tdmi -fomit-frame-pointer\
			-ffast-math -fPIC \
			$(ARCH) $(INCLUDE) -DARM9

CXXFLAGS	:= $(CFLAGS)

# ???WHG For C only, not for C++
CFLAGS += -std=c99

ASFLAGS	:=	-g $(ARCH)
LDFLAGS	=	-specs=ds_arm9.specs -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*.map)

#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS	:= -lnds9 
 
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
 
export OUTPUT	:=	$(CURDIR)/$(TARGET)
 
export VPATH	:=	$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
export DEPSDIR	:=	$(CURDIR)/$(BUILD)

CFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES	:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES	:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.bin)))
 
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
	export LD	:=	$(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
	export LD	:=	$(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

export OFILES	:=	$(BINFILES:.bin=.o) \
					$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
 
export INCLUDE	:=	-I$(CURDIR)/source -I$(CURDIR)/../../libraries/include -I$(CURDIR)/../libraries/include \
					-I$(LIBNDS)/include -I$(CURDIR)/$(BUILD)
 
export LIBPATHS	:=	-L$(LIBNDS)/lib -L$(CURDIR)/../../libraries/nintendo_ds -L$(CURDIR)/../libraries/nintendo_ds
 
.PHONY: $(BUILD) clean
 
#---------------------------------------------------------------------------------
$(BUILD):
	@[ -d $@ ] || mkdir -p $@
	@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
 
#---------------------------------------------------------------------------------
clean:
	@echo clean ...
	@rm -fr $(BUILD) *.elf *.nds* *.bin *.gba
 
# Copy the result to my main library directory
deploy:
	@if test ! -d ../../libraries/nintendo_ds; then mkdir -p ../../libraries/nintendo_ds; fi
	@cp -u $(OUTPUT).a ../../libraries/nintendo_ds
	@if test ! -d ../../libraries/include/dskeyboard; then mkdir -p ../../libraries/include/dskeyboard; fi
	@cp -u source/*.h ../../libraries/include/dskeyboard
 
# Copy the result to the library directory
deploy_local:
	@if test ! -d ../libraries/nintendo_ds; then mkdir -p ../libraries/nintendo_ds; fi
	@cp -u $(OUTPUT).a ../libraries/nintendo_ds
	@if test ! -d ../libraries/include/dskeyboard; then mkdir -p ../libraries/include/dskeyboard; fi
	@cp -u source/*.h ../libraries/include/dskeyboard
 
#---------------------------------------------------------------------------------
else
 
DEPENDS	:=	$(OFILES:.o=.d)
 
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).a	:	$(OFILES)
 
#---------------------------------------------------------------------------------
%.o	:	%.bin
#---------------------------------------------------------------------------------
	@echo $(notdir $<)
	$(bin2o)
 
 
-include $(DEPENDS)
 
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
